ホーム > 松本 啓吾/ Matsumoto, Keigo
松本 啓吾
Matsumoto, Keigo
システム情報系 , 助教 Institute of Systems and Information Engineering , Assistant Professor
関連記事はまだありません。
オープンアクセス版の論文は「つくばリポジトリ」で読むことができます。
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21.
Stretch Your Skill: Co-Embodiment Training on Motif-Matched Beat Saber Replays.
Zhixing Wang; Takuji Narumi; Keigo Matsumoto
SIGGRAPH Asia Emerging Technologies 18 (2025) Semantic Scholar
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22.
Friction Sensation in Redirected Walking Using a Rotating Handrail.
Yuto Ohashi; Keigo Matsumoto; Yutaro Hirao; Monica Perusquía-Hernández (+2 著者) Kiyoshi Kiyokawa
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops 1280 (2025) Semantic Scholar
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23.
Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection
Kiyu Tanaka; Takuto Nakamura; Keigo Matsumoto; Hideaki KuzuokaTakuji Narumi
IEEE Transactions on Visualization and Computer Graphics 31: 2767 (2025) Semantic Scholar
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24.
Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place
Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya (+1 著者) Hideaki Kuzuoka
Frontiers in Virtual Reality 5: (2024) Semantic Scholar
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25.
The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya (+1 著者) Hideaki Kuzuoka
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology(VRST) 12 (2024) Semantic Scholar
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26.
Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Shinnosuke Noguchi; Keigo Matsumoto; Yuki Ban; Takuji Narumi
SIGGRAPH Asia 2024 Emerging Technologies 12 (2024) Semantic Scholar
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27.
Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.
Yusuke Kunimi; Kentaro Kimura; Keigo Matsumoto; Shinnosuke Takamichi (+1 著者) Masaaki Mochimaru
ICAT-EGVE (2024) Semantic Scholar
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28.
旋回ゲインを用いたリダイレクテッドウォーキング
水谷 純也; 松本 啓吾; 鳴海 拓志; 廣瀬 通孝
日本バーチャルリアリティ学会論文誌 27: 76 (2022)
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29.
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking
Peizhong Gao; Keigo Matsumoto; Takuji Narumi; Michitaka Hirose
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 639 (2020) Semantic Scholar
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30.
Infinite stairs: Simulating stairs in virtual reality based on visuo-haptic interaction
Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro TanikawaMichitaka Hirose
ACM SIGGRAPH 2017 Emerging Technologies, SIGGRAPH 2017 14 (2017) Semantic Scholar
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31.
Curvature manipulation techniques in redirection using haptic cues.
Keigo Matsumoto; Yuki Ban; Takuji Narumi; Tomohiro TanikawaMichitaka Hirose
2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016, Greenville, SC, USA, March 19-20, 2016 105 (2016) Semantic Scholar
書籍等出版物情報はまだありません。
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1.
The Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy Principle
MATSUMOTO, Keigo
2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2026年3月21日
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2.
Modeling Hand Movements Under Pseudo-Haptic Feedback: A Comparative Analysis of Active Inference and Stochastic Optimal Feedback Control Models
Yoshii, Hideaki; Narumi, Takuji; MATSUMOTO, Keigo
Augmented Humans 2026 2026年3月16日
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3.
Beyond Proficiency: Motion Similarity as a Design Dimension for Personalized VR Training in Beat Saber
Wang, Zhixing; Narumi, Takuji; MATSUMOTO, Keigo
Augmented Humans 2026 2026年3月16日
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4.
Stretch Your Skill: Co-Embodiment Training on Motif-Matched Beat Saber Replays
WANG, Zhixing; NARUMI, Takuji; MATSUMOTO, Keigo
SIGGRAPH Asia 2025 Emerging Technologies 2025年12月16日
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5.
Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection
YOKOI, Sotaro; YOSHIDA, Tsubasa; MATSUMOTO, Keigo; NARUMI, Takuji
SIGGRAPH Asia 2025 Emerging Technologies
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6.
Modeling Multisensory Integration in Hand Redirection: A Bayesian Causal Inference Framework for Understanding Individual Variability
MURAYAMA, Kohei; NOGUCHI, Shinnosuke; YOKOI, Sotaro; NARUMI, Takuji; KUZUOKA, Hideaki; MATSUMOTO, Keigo
ACM Symposium on Applied Perception 2025
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7.
The Effect of Elbow and Shoulder Supports on Detection Threshold of Horizontal and Vertical Hand Redirection
FUKUI, Gaku; OGAWA, Maki; MATSUMOTO, Keigo; NAKAMURA, Takuto; NARUMI, Takuji; KUZUOKA, Hideaki
AHs 2025: The Augmented Humans International Conference
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8.
Effects of the Combination of a Mobile Robot for Haptic Feedback and Hand Redirection on Detection Thresholds
YOKOI, Sotaro; MATSUMOTO, Keigo; NARUMI, Takuji; KUZUOKA, Hideaki
AHs 2025: The Augmented Humans International Conference
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9.
Slide Redirection: A Walker-Type Device for Enhancing Redirected Walking through Friction Sensation of a Rotating Handrail
OHASHI, Yuto; MATSUMOTO, Keigo; HIRAO, Yutaro; Perusquía-Hernández, Monica; SAKATA, Nobuchika; UCHIYAMA, Hideaki; KIYOKAWA, Kiyoshi
AHs 2025: The Augmented Humans International Conference
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10.
Effects of Replay Modification and Viewpoint in Virtual Reality on Self-Efficacy
TANAKA, Kiyu; MATSUMOTO, Keigo; NAKAMURA, Takuto; NARUMI, Takuji; KUZUOKA, Hideaki
AHs 2025: The Augmented Humans International Conference
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11.
Friction sensation in redirected walking using a rotating handrail
OHASHI, Yuto; MATSUMOTO, Keigo; HIRAO, Yutaro; Perusquía-Hernández, Monica; SAKATA, Nobuchika; UCHIYAMA, Hideaki; KIYOKAWA, Kiyoshi
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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12.
Effects of wearing knee supports on the detection threshold and applicability of redirected walking
FUKUI, Gaku; MATSUMOTO, Keigo; NAKAMURA, Takuto; NARUMI, Takuji; KUZUOKA, Hideaki
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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13.
無限階段 VR を用いた階段恐怖への曝露療法効果の検証
岩佐, 和; 松本, 梨鈴; 長野, 稜; 岡本, 康平; 勝賀瀬, ひより; 鳴海, 拓志; 松本, 啓吾; 辻下, 守弘; 前田, 吉樹
第24回日本VR医学会学術大会
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14.
オノマトペによる主観的感覚想起の差異: 感覚過敏当事者と一般成人の比較
松本, 啓吾; 畑田, 裕二; 加藤, 路瑛
ヒューマンインタフェースシンポジウム2025
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15.
Hitchhiking Hands: Enabling “Virtually Direct” VR Manipulation by Switching Multiple Hand Avatars with Gaze
松本, 啓吾
CHI 2026
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16.
Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions.
Miura, Yusuke; Yang, Chi-Lan; Kuribayashi, Masaki; Matsumoto, Keigo; Kuzuoka, Hideaki; Morishima, Shigeo
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
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17.
Letting Go of Your Real Body: Noisy Electrical Stimulation Facilitates Body Schema Transformation in Virtual Reality
Ogawa, Maki; Aoyama, Kazuma; Narumi, Takuji; Matsumoto, Keigo
IEEE VR 2026
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18.
Effects of Proprioceptive Attenuation with Noisy Tendon Electrical Stimulation on Adaptation to beyond-Real Interaction
Ogawa, Maki; Matsumoto, Keigo; Aoyama, Kazuma; Narumi, Takuji
IEEE VR 2025
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19.
Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection
Tanaka, Kiyu; Nakamura, Takuto; Matsumoto, Keigo; Kuzuoka, Hideaki; Narumi, Takuji
IEEE VR 2025
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20.
Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.
Kunimi, Yusuke; Kimura, Kentaro; Matsumoto, Keigo; Takamichi, Shinnosuke; Narumi, Takuji; Mochimaru, Masaaki
ICAT-EGVE 2024
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1. 特願2023-135643: 遠隔コミュニケーションシステム、遠隔コミュニケーション方法、中継サーバ、およびプログラム
岸 啓補; 山岸 壮太; 元浦 菜摘; 葛岡 英明; 谷川 智洋; 鳴海 拓志; 松本 啓吾; 鈴木 嵩茂; 松本 篤弥; アイヤ ドゥルーヴ -
2. 特願2023-134202: 情報処理システム、装着装置及びプログラム
磯田 和生; 天目 隆平; 鳴海 拓志; 松本 啓吾 -
3. 特願2023-134202: 情報処理システム、装着装置及びプログラム
磯田, 和生; 天目, 隆平; 鳴海, 拓志; 松本, 啓吾 -
4. 特願2023-135643: 遠隔コミュニケーションシステム、遠隔コミュニケーション方法、中継サーバ、およびプログラム
岸, 啓補; 山岸, 壮太; 元浦, 菜摘; 葛岡, 英明; 谷川, 智洋; 鳴海, 拓志; 松本, 啓吾; 鈴木, 嵩茂; 松本, 篤弥; アイヤ, ドゥルーヴ
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