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大槻 麻衣
ALUMNI
2025年3月現在、筑波大学が主たる所属機関ではありません
Otsuki, Mai
国立研究開発法人産業技術総合研究所 , 人間拡張研究センター
関連記事はまだありません。
オープンアクセス版の論文は「つくばリポジトリ」で読むことができます。
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1.
Analysis of Annotation Quality of Human Activities using Knowledge Graphs
Shusaku Egami; Mikiko Oono; Mai Otsuki; Takanori UgaiKen Fukuda
Proceedings of the 25th International Conference on Human-Computer Interaction 483 (2023) Semantic Scholar
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2.
Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay.
Mai Otsuki; Ryosuke Ichikari; Junji Ohyama; Hiroshi Watanabe 0004 (+3 著者) Yukinori Matsumura
VRST 35 (2023) Semantic Scholar
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3.
Developing a Virtual Reality Simulation Program for Improving Nursing Students' Clinical Reasoning Skills in Home Settings: A Protocol Paper.
Kyoko Yoshioka-Maeda; Chikako Honda; Yuka Sumikawa; Yuko Okamoto (+4 著者) Mai Otsuki
Nursing reports (Pavia, Italy) 12: 968 (2022)
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4.
Effect of View Sharing on Spatial Knowledge Acquisition in Remote Collaboration
Tzu-Yang Wang; Ikkaku Kawaguchi; Hideaki Kuzuoka; Mai Otsuki
Symposium on Spatial User Interaction (2022) Semantic Scholar
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5.
Assessment of Instructor’s Capacity in One-to-Many AR Remote Instruction Giving
Mai Otsuki; Tzu-Yang Wang; Hideaki Kuzuoka
28th ACM Symposium on Virtual Reality Software and Technology (2022) Semantic Scholar
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6.
Evaluating Workload in One-to-Many Remote Collaboration
Tzu-Yang Wang; Mai Otsuki; Hideaki Kuzuoka
The15th International Conference on PErvasive Technologies Related to Assistive Environments (2022) Semantic Scholar
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7.
Human Augmentation Technologies for Employee Well-Being: A Research and Development Agenda.
Bach Q Ho; Mai Otsuki; Yusuke Kishita; Maiko KobayakawaKentaro Watanabe
International journal of environmental research and public health 19: (2022) Semantic Scholar
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8.
Roadmap Design for Envisioning Future Work Styles Using Human Augmentation Technologies
Yusuke Kishita; Kentaro Watanabe; Mai Otsuki; Bach Q. HoMaiko Kobayakawa
IEEE Engineering Management Review 50: 156 (2022) Semantic Scholar
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9.
Effect of body representation level of an avatar on quality of AR-based remote instruction
Tzu Yang Wang; Yuji Sato; Mai Otsuki; Hideaki KuzuokaYusuke Suzuki
Multimodal Technologies and Interaction 4: (2020) Semantic Scholar
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10.
DroEye: Introducing a Social Eye Prototype for Drones.
Mohammad Obaid; Omar Mubin; Scott Andrew Brown; Asim Evren Yantaç (+1 著者) Hideaki Kuzuoka
Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction 378 (2020) Semantic Scholar
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11.
Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer
Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki KuzuokaYusuke Suzuki
Lecture Notes in Computer Science 407 (2020) Semantic Scholar
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12.
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects
Keishirou Kataoka; Takuya Yamamoto; Mai Otsuki; Fumihisa ShibataAsako Kimura
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) 1323 (2019) Semantic Scholar
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13.
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support.
Ronan Gaugne; Quentin Petit; Mai Otsuki; Valérie GourantonThéophane Nicolas
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments(ICAT-EGVE) 81 (2019) Semantic Scholar
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14.
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game.
Yuji Sano; Koya Sato; Ryoichiro Shiraishi; Mai OtsukiKoichi Mizutani
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments(ICAT-EGVE) 53 (2019) Semantic Scholar
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15.
Effect of Full Body Avatar in Augmented Reality Remote Collaboration
Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki KuzuokaYusuke Suzuki
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) 1221 (2019) Semantic Scholar
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16.
Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game
Yuji Sano; Koya Sato; Ryoichiro Shiraishi; Mai Otsuki
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) 1142 (2019) Semantic Scholar
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17.
Augmented Recreational Volleyball Court Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback
Koya Sato; Yuji Sano; Mai Otsuki; Mizuki OkaKazuhiko Kato
PROCEEDINGS OF THE 10TH AUGMENTED HUMAN INTERNATIONAL CONFERENCE 2019 (AH2019) 15 (2019) Semantic Scholar
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18.
道具型デバイスを活用した複合現実型電子彫刻システム
川越真帆; 山本拓也; 大槻麻衣; 柴田史久木村朝子
ヒューマンインタフェース学会論文誌 20: 491 - 500 (2018)
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19.
Investigating how amplitude and frequency affect dominance and persuasiveness
Tzu-Yang, Wang; Ikkaku, Kawaguchi; Hideaki, Kuzuoka; Mai, Otsuki
ヒューマンインタフェースシンポジウム2018予稿集 720 (2018)
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20.
Tele-Guidance System to Support Anticipation during Communication
Yamamoto, Takuya; Otsuki, Mai; Hideaki, Kuzuoka; Suzuki, Yusuke
Multimodal Technologies Interact 2: (2018)
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1.
ARの教科書
大槻, 麻衣
(担当:単訳, 範囲:第8章 インタラクション)
2018年7月 (ISBN: 9784839965365)
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21.
複合現実空間におけるメニュー操作のための前腕を用いたインタラクション手法の提案
浅井拓己; 川越真帆; 大槻, 麻衣; 柴田史久; 木村朝子
第79回情報処理学会全国大会
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22.
仮想物体表面上での円滑な描画を可能にする視覚的補助の検討
杜若大樹; 川越真帆; 大槻, 麻衣; 柴田史久; 木村朝子
2017年電子情報通信学会総合大会
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23.
学習者同期型アバタを用いた天文学習支援システム
木村,諒; 田代,祐己; 葛岡,英明; 久保田,善彦; 大槻,麻衣; 鈴木栄幸; 加藤浩; 山下直美
平成27年度日本科学教育学会第3回研究会
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24.
Please Show Me Inside: Improving The Depth Perception Using Virtual Mask In Stereoscopic AR
Mai,Otsuki; Yuko,Kamioka; Uka,Kitai; Mao,Kozaki; Kuzuoka,Hideaki; Hiroko,Uchiyama
SIGGRAPH Asia 2015 Emerging Technologies
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25.
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR
Mai,Otsuki; Kuzuoka,Hideaki; Paul,Milgram
ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
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26.
Haptic Directional Instruction System for Sport
Shiraishi, Ryoichiro; Sato, Koya; Sano, Yuji; Otsuki, Mai
Asia Haptics 2016
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27.
Use of Random Dot Patterns for Achieving X-Ray Vision with Stereoscopic Augmented Reality Display
Ghasemi, Sanaz; Mai, Otsuki; Paul, Milgram
The IEEE International Symposium on Mixed and Augmented Reality 2016
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28.
複合現実空間において複雑な模様の彫刻を行うための電子機能の検討
山本拓也; 川越真帆; 大槻, 麻衣; 柴田史久; 木村朝子
第79回情報処理学会全国大会
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29.
Enjoyable Carving with ChiselDevice in Mixed Reality Space
Yamamoto, Takuya; Kawagoe, Maho; Otsuki, Mai; Shibata, Fumihisa; Kimura, Asako
The ACM Symposium on Virtual Reality Software and Technology 2017
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30.
遠隔作業指示における身体動作と視線提示の効果
大槻, 麻衣; 山口, 央士朗; 今田, 昇吾; 葛岡, 英明; 鈴木, 雄介
研究報告ヒューマンコンピュータインタラクション(HCI)/2018-HCI-177
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31.
複合現実型電子彫刻システムにおける振動を用いた触感提示法の実現
巖侑真; 川越真帆; 大槻, 麻衣; 柴田史久; 木村朝子
第80回情報処理学会全国大会
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32.
Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks
Otsuki, M; Maruyama, Keita; Kuzuoka, Hideaki; Suzuki, Yusuke
The SIGCHI Conference on Human Factors in Computing Systems 2018
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33.
マグル・フレンドリー・インタフェース設計論〜身体性を重視した人間拡張型UI設計法の提唱と考察〜
木村, 朝子; 松室, 美紀; 大槻, 麻衣; 田村, 秀行
研究報告ヒューマンコンピュータインタラクション(HCI)/2018-HCI-178(9)
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34.
Investigating how amplitude and frequency affect dominance and persuasiveness
王, 子洋; 川口, 一画; 葛岡, 英明; 大槻, 麻衣
ヒューマンインタフェースシンポジウム2018
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35.
多層透視型映像体験のためのアイジェスチャの検討
内村, 裕也; 大槻, 麻衣; 柴田, 史久; 木村, 朝子
ヒューマンインタフェースシンポジウム2018
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36.
CHI2017 & 2018の論文投稿と発表について
大槻, 麻衣
ヒューマンインタフェースシンポジウム2018 招待有り
知財情報はまだありません。
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