ホーム > 星野 准一/ Hoshino, Junichi
星野 准一
Hoshino, Junichi
知能機能工学域
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- 41. Automatic Chat Generation of Emotional Entertainment Characters Using News Information Jun'ichi Hoshino; Tetsuya Saito; Kenichi Hirota ENTERTAINMENT COMPUTING - ICEC 2009 5709: 315 - 318 (2009) Semantic Scholar
- 42. Incremental Learning Algorithm for Online Action Game System Junichi Hoshino; Hiroshi Mori ENTERTAINMENT COMPUTING - ICEC 2009 5709: 319 - 322 (2009) Semantic Scholar
- 43. Task-Based Second Language Learning Game System Jun'ichi Hoshino; Tetsuya Saito; Shiratori Kazuto ENTERTAINMENT COMPUTING - ICEC 2009 5709: 323 - 324 (2009) Semantic Scholar
- 44. Story engine for interactive characters. Katsutoki Hamana; Hiroshi Mori; Atsushi Nakano; Junichi Hoshino International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Poster Proceedings (2009) Semantic Scholar
- 45. Flexible foot interface for versatile training field. Hiroshi Mori; Kazuhito Shiratori; Tomoyuki Fujieda; Jun'ichi Hoshino International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Poster Proceedings (2009) Semantic Scholar
- 46. The trampoline entertainment system for aiding exercise Kazuhito Shiratori; Hiroshi Mori; Jun'ichi Hoshino Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry 169 - 174 (2009) Semantic Scholar
- 47. Entertainment character for information display Tetsuya Saito; Kenichi Hirota; Junichi Hoshino Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 409 (2008) Semantic Scholar
- 48. Kangaroo: The trampoline entertainment system for aiding exercise Hiroshi Mori; Tomoyuki Fujieda; Kazuhito Shiratori; Jun'ichi Hoshino Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 414 (2008) Semantic Scholar
- 49. Composite conversation gesture synthesis using layered planning Atsushi Nakano; Junichi Hoshino Systems and Computers in Japan 38: 58 - 68 (2007) Semantic Scholar
- 50. Head-eye animation corresponding to a conversation for CG characters Soh Masuko; Junichi Hoshino COMPUTER GRAPHICS FORUM 26: 303 - 312 (2007) Semantic Scholar
- 51. Building immersive conversation environment using locomotive interactive character Rai Chan; Junichi Hoshino JOURNAL OF UNIVERSAL COMPUTER SCIENCE 13: 149 - 160 (2007)
- 52. Constructing negotiation of meaning model for task-based language training online game Kazuhito Shiratori; Rai Chan; Junichi Hoshino ACM International Conference Proceeding Series 203: 151 - 154 (2007) Semantic Scholar
- 53. Reactive episode control system. Jin Komura; Atsushi Nakano; Eriko Miura; Junichi Hoshino 34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Posters 85 (2007)
- 54. Generating head-eye movement for virtual actor Soh Masuko; Junichi Hoshino Systems and Computers in Japan 37: 33 - 44 (2006) Semantic Scholar
- 55. Social landscapes: Visual interface to improve awareness in human relationships on social networking sites Yuya Nomata; Junichi Hoshino ENTERTAINMENT COMPUTING - ICEC 2006 4161: 350 - + (2006) Semantic Scholar
- 56. Imitating the behavior of human players in action games Atsushi Nakano; Akihito Tanaka; Junichi Hoshino ENTERTAINMENT COMPUTING - ICEC 2006 4161: 332 - + (2006) Semantic Scholar
- 57. Mounting and application of bubble display system: Bubble cosmos Masahiro Nakamura; Go Inaba; Jun Tamaoki; Kazuhito ShiratoriJunichi Hoshino International Conference on Advances in Computer Entertainment Technology 2006 47 (2006) Semantic Scholar
- 58. A fitness game reflecting heart rate Soh Masuko; Junichi Hoshino International Conference on Advances in Computer Entertainment Technology 2006 53 (2006) Semantic Scholar
- 59. Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters Atsushi Nakano; Kenta Shioiri; Junichi Hoshino International Conference on Advances in Computer Entertainment Technology 2006 58 (2006) Semantic Scholar
- 60. Motion creation for online game characters Atsushi Nakano; Junichi Hoshino International Conference on Advances in Computer Entertainment Technology 2006 98 (2006) Semantic Scholar
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